Studio Coordinators

Joanna Berzowska, Associate Dean Research, Faculty of Fine Arts, Concordia University

Berzowska is the founder and research director of XS Labs, a design research studio with a focus on innovation in the fields of electronic textiles and reactive garments that can enable computationally-mediated interactions with the environment and the individual. A core component of her research involves the development of enabling methods, materials, and technologies focusing on innovation in composite functional fibers, soft electronics, and additive manufacturing. She is also the Head of Electronic Textiles at OMsignal, a wearable and smart textile platform that enables leading fashion brands to design smart apparel. She was invited to give the closing keynote at TEI12, entitled “Programming Materiality”.

Aisling Kelliher, Associate Professor of Computer Science and the Institute for Creativity, Arts, and Technology, Virginia Tech

Kelliher creates and studies interactive media systems for enhancing reflection, learning, healing, and communication. Her work is grounded within the fields of human-computer-interaction, multimedia, and interaction design, and is motivated by a desire to integrate computational processes into everyday mediated experiences. Findings from her research have been published in high-impact journals and conferences including ACM MM, TOMCCAP, SIGCHI, ISEA, CIKM, ICWSM and WWW, and exhibited at leading national venues including SIGGRAPH, the ASU Art Museum and the DeCordova Museum. Her research is supported by grants from the MacArthur Foundation, NSF IGERT, NSF DR K-12, NSF EAGER and NSF CreativeIT programs.

Daniela K. Rosner, Assistant Professor, HCDE, University of Washington

Rosner is an Assistant Professor in Human Centered Design & Engineering (HCDE) at the University of Washington. Her research investigates the social, political, and material circumstances of technology development, with an emphasis on foregrounding marginalized histories of practice. She has worked in design research at Microsoft Research, Adobe Systems, Nokia Research and as an exhibit designer at several museums, including the Adler Planetarium and Astronomy Museum. Rosner’s work has been supported by multiple awards from the NSF, including an NSF CAREER award. Her new book Critical Fabulations examines whose stories underpin design and how by reworking those stories we can make the world differently.

Matt Ratto, Associate Professor, Faculty of Information, University of Toronto

Ratto directs the Semaphore Research cluster on Inclusive Design, Mobile and Pervasive Computing as well as the Critical Making lab. His work explores the intersections between digital technologies and the human life world, with a particular focus on new developments that trouble the divide between online and offline modes of production. Ratto is an avowed expert on 3D printing and digital fabrication. His research also addresses pervasive and ubiquitous technologies including wearable computing and the Internet of Things. Ratto created and ran the ThingTank from 2009-2011, a collaborative project between private, non-profit, and academic partners working collectively on new IoT products and services.

Suzanne Kite, Initiative for Indigenous Futures, Concordia University

Kite is an Oglala Lakota performance artist, visual artist, and composer raised in Southern California, with a BFA from CalArts in music composition, an MFA from Bard College’s Milton Avery Graduate School, and is a PhD student at Concordia University. Her research is concerned with contemporary Lakota mythologies and epistemologies and investigates the multiplicity of mythologies existing constantly in the contemporary storytelling of the Lakota through research-creation, computational media, and performance practice. Recently, Kite has been developing a body interface for movement performances, carbon fiber sculptures, immersive video & sound installations, as well as co-running the experimental electronic imprint, Unheard Records.